Essential Summary: I've been making games for 7 years and I'm still glad I chose to use graphics library. I chat with the co-creator of Into The Unwell, a rubber-host action packed roguelite.

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I've been making games for 7 years and I'm still glad I chose to use graphics library. I chat with the co-creator of Into The Unwell, a rubber-host action packed roguelite.

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  • I chat with the co-creator of Into The Unwell, a rubber-host action packed roguelite.
  • I've been making games for 7 years and I'm still glad I chose to use graphics library.

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Why I Quit Game Engines

Why I Quit Game Engines

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Why I Don't Use Game Engines

Why I Don't Use Game Engines

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How Modern Game Engines Degraded — And Who’s to Blame?

How Modern Game Engines Degraded — And Who’s to Blame?

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Is it worth writing your own Game Engine?

Is it worth writing your own Game Engine?

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I'm quitting my Indie Game after 5 years

I'm quitting my Indie Game after 5 years

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Why I'm STILL Glad I Didn't Use a Game Engine

Why I'm STILL Glad I Didn't Use a Game Engine

I've been making games for 7 years and I'm still glad I chose to use graphics library. The choice of whether to use an

Don't Quit Your Job To Make Games

Don't Quit Your Job To Make Games

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I figured out how to stop making engines and start making games

I figured out how to stop making engines and start making games

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Why I Quit My Game After 2 Years

Why I Quit My Game After 2 Years

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How To Design Indie Games The RIGHT Way (w/ Mårten Stockhaus) — Ep 67

How To Design Indie Games The RIGHT Way (w/ Mårten Stockhaus) — Ep 67

I chat with the co-creator of Into The Unwell, a rubber-host action packed roguelite. ▻ Check out State of Unreal: ...