Practical Context: Adam shows how you can add a significant extra level of detail to your models without increasing polygon count. GameDev, 3D, cross-platform, C++, Visual Studio, Android, Windows, OpenGL ES.
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This video is meant to be a foundation for my upcomming game asset creation tutorials. GameDev, 3D, cross-platform, C++, Visual Studio, Android, Windows, OpenGL ES.
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- Adam shows how you can add a significant extra level of detail to your models without increasing polygon count.
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