Reader Context: Let's set up the view and the projection matrices, and multiply them together to get the model from world space to clipping space. Setup the vertex buffer object and the vertex attribute pointers, and finally draw a colored triangle.

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Setup the vertex buffer object and the vertex attribute pointers, and finally draw a colored triangle. Let's set up the view and the projection matrices, and multiply them together to get the model from world space to clipping space.

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