Context Notes: Let's create one more button, which will set the translation and the rotation matrices to identity. Let's create three sliders, which will translate the 3D objects locations on all three axes.

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Let's create three sliders, which will translate the 3D objects locations on all three axes. Let's create one more button, which will set the translation and the rotation matrices to identity. Let's set up the view and the projection matrices, and multiply them together to get the model from world space to clipping space.

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Let's set up the view and the projection matrices, and multiply them together to get the model from world space to clipping space.

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  • Let's create three sliders, which will translate the 3D objects locations on all three axes.
  • Let's create one more button, which will set the translation and the rotation matrices to identity.
  • Let's set up the view and the projection matrices, and multiply them together to get the model from world space to clipping space.

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wxPython GUI and PyOpenGL - 04 - triangle vertices

wxPython GUI and PyOpenGL - 04 - triangle vertices

Read more details and related context about wxPython GUI and PyOpenGL - 04 - triangle vertices.

wxPython GUI and PyOpenGL - 11 - geometries class p1

wxPython GUI and PyOpenGL - 11 - geometries class p1

Let's create a separate module for all the OpenGL stuff, like the

wxPython GUI and PyOpenGL - 06 - VBOs and the first triangle

wxPython GUI and PyOpenGL - 06 - VBOs and the first triangle

Read more details and related context about wxPython GUI and PyOpenGL - 06 - VBOs and the first triangle.

wxPython GUI and PyOpenGL - 14 - Radiobuttons

wxPython GUI and PyOpenGL - 14 - Radiobuttons

Let's add radiobuttons to switch between the 3D objects, the

wxPython GUI and PyOpenGL - 16 - StaticText and Font

wxPython GUI and PyOpenGL - 16 - StaticText and Font

Let's create labels for the sliders, called X, Y and Z. You can find the code here:

wxPython GUI and PyOpenGL - 01 - introduction

wxPython GUI and PyOpenGL - 01 - introduction

Read more details and related context about wxPython GUI and PyOpenGL - 01 - introduction.

wxPython GUI and PyOpenGL - 13 - perspective projection

wxPython GUI and PyOpenGL - 13 - perspective projection

Let's set up the view and the projection matrices, and multiply them together to get the model from world space to clipping space.

wxPython GUI and PyOpenGL - 15 - Sliders

wxPython GUI and PyOpenGL - 15 - Sliders

Let's create three sliders, which will translate the 3D objects locations on all three axes. You can find the code here: ...

wxPython GUI and PyOpenGL - 12 - geometries class p2

wxPython GUI and PyOpenGL - 12 - geometries class p2

Just further improving the application. You can find the code here:

wxPython GUI and PyOpenGL - 19 - identity Button

wxPython GUI and PyOpenGL - 19 - identity Button

Let's create one more button, which will set the translation and the rotation matrices to identity. You can find the code here: ...