Context Notes: Let's create one more button, which will set the translation and the rotation matrices to identity. Let's create three sliders, which will translate the 3D objects locations on all three axes.
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Let's create three sliders, which will translate the 3D objects locations on all three axes. Let's create one more button, which will set the translation and the rotation matrices to identity. Let's set up the view and the projection matrices, and multiply them together to get the model from world space to clipping space.
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Let's set up the view and the projection matrices, and multiply them together to get the model from world space to clipping space.
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- Let's create three sliders, which will translate the 3D objects locations on all three axes.
- Let's create one more button, which will set the translation and the rotation matrices to identity.
- Let's set up the view and the projection matrices, and multiply them together to get the model from world space to clipping space.
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