Main Overview Notes: A great amount has changed since the last video, re-done a lot of the visuals, added a HUD with status bars, and added a few ... I made several (many) improvements on the map editor, one of the big ones was to let the user place enemies on the map.

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I've improved on the clouds so they work a little better with a little less lag but a lot of the lag will be gone when I lower the ... I made several (many) improvements on the map editor, one of the big ones was to let the user place enemies on the map.

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This is the particle engine I'm planning on using to replace what I'm currently using in A great amount has changed since the last video, re-done a lot of the visuals, added a HUD with status bars, and added a few ... I've messed around with the particle engine quite a bit so that I can use it for all future particle needs.

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  • I made several (many) improvements on the map editor, one of the big ones was to let the user place enemies on the map.
  • I've improved on the clouds so they work a little better with a little less lag but a lot of the lag will be gone when I lower the ...
  • A great amount has changed since the last video, re-done a lot of the visuals, added a HUD with status bars, and added a few ...
  • I've messed around with the particle engine quite a bit so that I can use it for all future particle needs.

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I've improved on the clouds so they work a little better with a little less lag but a lot of the lag will be gone when I lower the ...

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I've messed around with the particle engine quite a bit so that I can use it for all future particle needs. I've also started a basic ...

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I made several (many) improvements on the map editor, one of the big ones was to let the user place enemies on the map.

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