Topic Lens: This is the particle engine I'm planning on using to replace what I'm currently using in EarthCraft. Part 2 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the terrain no occlusion ...
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Part 1 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the terrain no occlusion ... Part 2 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the terrain no occlusion ... Part 3 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the terrain no occlusion ...
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Part 3 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the terrain no occlusion ... After running into problems trying to implement a port of Richard Lord's Ash Entity Component System
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- After running into problems trying to implement a port of Richard Lord's Ash Entity Component System
- Part 1 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the terrain no occlusion ...
- Part 2 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the terrain no occlusion ...
- Part 3 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the terrain no occlusion ...
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