Fast Reader Notes: I was a little bored with the tile-rider project, so I started a new project. Mass Aggregate Pyramid formed from connecting Rods to Rigid Body Sphere objects.

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Mass Aggregate Pyramid formed from connecting Rods to Rigid Body Sphere objects. I was a little bored with the tile-rider project, so I started a new project.

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XNA Physics Engine Unoptimised Contacts

XNA Physics Engine Unoptimised Contacts

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Speculative Contacts C# XNA

Speculative Contacts C# XNA

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Realtime speculative contact CCD physics made in 2 days in XNA.

Realtime speculative contact CCD physics made in 2 days in XNA.

350 balls this time. Gravity is increased while friction forces are very low.

Compilation - BEPUphysics v0.6.0 for XNA

Compilation - BEPUphysics v0.6.0 for XNA

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Speculative Contacts with only one solver iteration.

Speculative Contacts with only one solver iteration.

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physics engine update #1: contact generation

physics engine update #1: contact generation

I was a little bored with the tile-rider project, so I started a new project. The code is still in the tile-rider git repo for now.

XNA Rigid Body Physic Engine

XNA Rigid Body Physic Engine

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Contact Points (Circle/Circle) - Let's Make a Physics Engine [16]

Contact Points (Circle/Circle) - Let's Make a Physics Engine [16]

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Designing a Physics Engine in 5 minutes

Designing a Physics Engine in 5 minutes

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DirectX Physics Engine Generated Contact: Rods

DirectX Physics Engine Generated Contact: Rods

Mass Aggregate Pyramid formed from connecting Rods to Rigid Body Sphere objects.