Search Intent Brief: There are a couple of bugs to be worked out, and we sped up shot speed as soon as the test was ... We have implemented the ability to aim based on mouse inputs, and added in a little reticle.

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We have implemented the ability to aim based on mouse inputs, and added in a little reticle. There are a couple of bugs to be worked out, and we sped up shot speed as soon as the test was ...

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  • There are a couple of bugs to be worked out, and we sped up shot speed as soon as the test was ...
  • We have implemented the ability to aim based on mouse inputs, and added in a little reticle.
  • This is a short clip of the "Free Travel" stage in the project I'm currently doing for February's

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XNA space physics game

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XNA - Animated FBX Model on Terrain. Jumping and Projectiles Test with collisions.

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XNA Space Game

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A quick playtest with 5 players. There are a couple of bugs to be worked out, and we sped up shot speed as soon as the test was ...

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We have implemented the ability to aim based on mouse inputs, and added in a little reticle. We also swapped out the stiff ...

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This is a short clip of the "Free Travel" stage in the project I'm currently doing for February's

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