Fast Context: VEHICLES: Recording (Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture; Init.sqf: wp1 = compile preprocessfile "wp1.sqf" ... This shows you how to record the track and firing of an aircraft of vehicle using a trigger and then replaying those in your missions.
Arma 3 Cinematic Tutorial Unitcapture - Drama Core Points
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VEHICLES: Recording (Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture; Init.sqf: wp1 = compile preprocessfile "wp1.sqf" ... This shows you how to record the track and firing of an aircraft of vehicle using a trigger and then replaying those in your missions. Original maker below, since the video is from 2014 and still in the old editor I made this one.
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Original maker below, since the video is from 2014 and still in the old editor I made this one. Disclaimer: This is the workflow I'm comfortable with, and I'm not a scripter.
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- Original maker below, since the video is from 2014 and still in the old editor I made this one.
- This shows you how to record the track and firing of an aircraft of vehicle using a trigger and then replaying those in your missions.
- VEHICLES: Recording (Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture; Init.sqf: wp1 = compile preprocessfile "wp1.sqf" ...
- In this video I will show you how to record and playback unit movement's to how the player want's.
- Disclaimer: This is the workflow I'm comfortable with, and I'm not a scripter.
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