Fast Context: VEHICLES: Recording (Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture; Init.sqf: wp1 = compile preprocessfile "wp1.sqf" ... This shows you how to record the track and firing of an aircraft of vehicle using a trigger and then replaying those in your missions.

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VEHICLES: Recording (Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture; Init.sqf: wp1 = compile preprocessfile "wp1.sqf" ... This shows you how to record the track and firing of an aircraft of vehicle using a trigger and then replaying those in your missions. Original maker below, since the video is from 2014 and still in the old editor I made this one.

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Original maker below, since the video is from 2014 and still in the old editor I made this one. Disclaimer: This is the workflow I'm comfortable with, and I'm not a scripter.

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  • Original maker below, since the video is from 2014 and still in the old editor I made this one.
  • This shows you how to record the track and firing of an aircraft of vehicle using a trigger and then replaying those in your missions.
  • VEHICLES: Recording (Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture; Init.sqf: wp1 = compile preprocessfile "wp1.sqf" ...
  • In this video I will show you how to record and playback unit movement's to how the player want's.
  • Disclaimer: This is the workflow I'm comfortable with, and I'm not a scripter.

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Arma 3 Cinematic Tutorial | Unitcapture

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VEHICLES: Recording (Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture; Init.sqf: wp1 = compile preprocessfile "wp1.sqf" ...

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Original maker below, since the video is from 2014 and still in the old editor I made this one.

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In this video I will show you how to record and playback unit movement's to how the player want's. Follow me step by step to ...

ARMA 3 Editor - unitCapture and unitPlay

ARMA 3 Editor - unitCapture and unitPlay

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