Discovery Brief: VEHICLES: Recording (Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture; Init.sqf: wp1 = compile preprocessfile "wp1.sqf" ... This is how you do a convoy, it's a long process but it's bulletproof.
Arma 3 Editor Unitcapture And Unitplay - Drama Main Notes
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Drama Main Notes
This is how you do a convoy, it's a long process but it's bulletproof. In this video I will show you how to record and playback unit movement's to how the player want's.
Anime Details to Compare
This shows you how to record the track and firing of an aircraft of vehicle using a trigger and then replaying those in your missions. Original maker below, since the video is from 2014 and still in the old VEHICLES: Recording (Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture; Init.sqf: wp1 = compile preprocessfile "wp1.sqf" ...
Anime Quick Tips
VEHICLES: Recording (Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture; Init.sqf: wp1 = compile preprocessfile "wp1.sqf" ...
Entertainment Topic Background
This part keeps Arma 3 Editor Unitcapture And Unitplay connected to practical references instead of leaving it as a single isolated phrase.
Quick reference points
- This is how you do a convoy, it's a long process but it's bulletproof.
- VEHICLES: Recording (Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture; Init.sqf: wp1 = compile preprocessfile "wp1.sqf" ...
- This shows you how to record the track and firing of an aircraft of vehicle using a trigger and then replaying those in your missions.
- Original maker below, since the video is from 2014 and still in the old
- In this video I will show you how to record and playback unit movement's to how the player want's.
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The value of this overview is a less scattered reference for Arma 3 Editor Unitcapture And Unitplay while keeping the topic easy to scan.
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