Short Overview: Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane.

Atari Quake 2 Early Object Rendering - Main Notes for Readers

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Main Notes for Readers

Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane.

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Practical Overview

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  • Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane.

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Read Full Context
Atari Quake 2: early object rendering

Atari Quake 2: early object rendering

Read more details and related context about Atari Quake 2: early object rendering.

Atari Quake 2: the texturing problem

Atari Quake 2: the texturing problem

This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on

Atari Quake 2: very early test with floating point

Atari Quake 2: very early test with floating point

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Atari Quake 2: optimized face processing

Atari Quake 2: optimized face processing

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Atari Quake 2: texturing demo

Atari Quake 2: texturing demo

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Atari Quake 2: late-stage optimizations to rasterizer

Atari Quake 2: late-stage optimizations to rasterizer

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Atari Quake 2: float-free texturing solved

Atari Quake 2: float-free texturing solved

This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on

yquake2: Software render(with retexturing)

yquake2: Software render(with retexturing)

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Atari Quake 2: test of SB transparency + Z-Clipping

Atari Quake 2: test of SB transparency + Z-Clipping

Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane.

Poking at the Quake2 renderer

Poking at the Quake2 renderer

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