Simple Notes: Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane.

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Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane.

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  • Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane.

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Read More Notes
Atari Quake 2: texturing demo

Atari Quake 2: texturing demo

Read more details and related context about Atari Quake 2: texturing demo.

Atari Quake 2: float-free texturing solved

Atari Quake 2: float-free texturing solved

This is an experiment/proof-of-concept. The aim is to implement perspective-correct

Atari Quake 2: the texturing problem

Atari Quake 2: the texturing problem

This is an experiment/proof-of-concept. The aim is to implement perspective-correct

Atari Quake 2: texture colours

Atari Quake 2: texture colours

Read more details and related context about Atari Quake 2: texture colours.

Atari Quake 2: quadratic sampling texturemaps

Atari Quake 2: quadratic sampling texturemaps

Read more details and related context about Atari Quake 2: quadratic sampling texturemaps.

Atari Quake 2: Quadratic texturing fillrate tests

Atari Quake 2: Quadratic texturing fillrate tests

Read more details and related context about Atari Quake 2: Quadratic texturing fillrate tests.

Atari Quake 2: early object rendering

Atari Quake 2: early object rendering

Read more details and related context about Atari Quake 2: early object rendering.

Atari Quake 2: test of SB transparency + Z-Clipping

Atari Quake 2: test of SB transparency + Z-Clipping

Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane.

Atari Falcon030  Quake 2 - Continuity

Atari Falcon030 Quake 2 - Continuity

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Atari Quake 2: rasterizer improvements

Atari Quake 2: rasterizer improvements

Read more details and related context about Atari Quake 2: rasterizer improvements.