Quick Summary: I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Spheres are nice and all, but there comes a time when more complex shapes are needed.

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I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D TABLE OF CONTENTS: (0:00) Intro (0:43) Broad vs Narrow Phase (1:31) AABB

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  • TABLE OF CONTENTS: (0:00) Intro (0:43) Broad vs Narrow Phase (1:31) AABB
  • Spheres are nice and all, but there comes a time when more complex shapes are needed.
  • I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

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