Page Brief: This video shows example when AABBs intersection tests are inefficient. Spheres are nice and all, but there comes a time when more complex shapes are needed.
Collisions With Arbitrary Polygons - Entertainment Summary
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I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Spheres are nice and all, but there comes a time when more complex shapes are needed.
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- I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
- Spheres are nice and all, but there comes a time when more complex shapes are needed.
- This video shows example when AABBs intersection tests are inefficient.
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