Page Brief: This video shows example when AABBs intersection tests are inefficient. Spheres are nice and all, but there comes a time when more complex shapes are needed.

Collisions With Arbitrary Polygons - Entertainment Summary

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I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Spheres are nice and all, but there comes a time when more complex shapes are needed.

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  • I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
  • Spheres are nice and all, but there comes a time when more complex shapes are needed.
  • This video shows example when AABBs intersection tests are inefficient.

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Collisions with arbitrary polygons.

Collisions with arbitrary polygons.

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How 2D Game Collision Works (Separating Axis Theorem)

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