Fast Notes: What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ... Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

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What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ... Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

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  • Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...
  • What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...

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#Commodore64 raycasting engine demo 1

#Commodore64 raycasting engine demo 1

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C64 raycaster demo 01

C64 raycaster demo 01

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Raycaster demo #1

Raycaster demo #1

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1bir (1 Block Interactive Raycaster) by Crescent (C64)

1bir (1 Block Interactive Raycaster) by Crescent (C64)

Read more details and related context about 1bir (1 Block Interactive Raycaster) by Crescent (C64).

Commodore 64 raycasting in 80x100* test

Commodore 64 raycasting in 80x100* test

A quick test of improved multi-color character mode version of the

#commodore64  raycasting engine demo 2

#commodore64 raycasting engine demo 2

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Commodore 64 raycasting in 148x100 test

Commodore 64 raycasting in 148x100 test

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Commodore 64 raycasting with a sprite multiplexer

Commodore 64 raycasting with a sprite multiplexer

Read more details and related context about Commodore 64 raycasting with a sprite multiplexer.

Grey (#commodore64 #raycasting engine demo 13)

Grey (#commodore64 #raycasting engine demo 13)

What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...

Grey (#commodore64 #raycasting engine demo 6)

Grey (#commodore64 #raycasting engine demo 6)

Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...