Topic Notes: The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ... Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ...

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Drama Guide

This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ... The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ... Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ...

Anime Practical Details

Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ... Yet another experiment with the char-mode engine running at 80×100 (GreyEngine2) I've implemented a sprite multiplexer, ...

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  • Yet another experiment with the char-mode engine running at 80×100 (GreyEngine2) I've implemented a sprite multiplexer, ...
  • This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ...
  • Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ...
  • The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...

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Read the Overview
Commodore 64 raycasting in 148x100 test

Commodore 64 raycasting in 148x100 test

Modified grey engine, running in multicolor character mode + FLI. The palette is limited to 4 colors. No expansions needed to run ...

Commodore 64 raycasting in 148x100 test 2

Commodore 64 raycasting in 148x100 test 2

Modified grey engine, running in multicolor character mode + FLI. The palette is limited to 5 colors. No expansions needed to run it ...

Commodore 64 raycasting in 80x100* test

Commodore 64 raycasting in 80x100* test

Read more details and related context about Commodore 64 raycasting in 80x100* test.

Commodore 64 raycasting in 160x200 test

Commodore 64 raycasting in 160x200 test

This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ...

Commodore 64 raycasting in 80x50 test

Commodore 64 raycasting in 80x50 test

Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ...

Commodore 64 raycasting with a sprite multiplexer

Commodore 64 raycasting with a sprite multiplexer

Yet another experiment with the char-mode engine running at 80×100 (GreyEngine2) I've implemented a sprite multiplexer, ...

#Commodore64 raycasting engine demo 1

#Commodore64 raycasting engine demo 1

Read more details and related context about #Commodore64 raycasting engine demo 1.

#commodore64  raycasting engine demo 2

#commodore64 raycasting engine demo 2

Read more details and related context about #commodore64 raycasting engine demo 2.

Real SID vs. FPGA: Can You Hear the Difference? (64 Ultimate Audio Test)

Real SID vs. FPGA: Can You Hear the Difference? (64 Ultimate Audio Test)

Is a real SID chip actually better than modern FPGA emulation? After installing a physical 6581 chip in my

Grey (#commodore64 #raycasting engine demo 7)

Grey (#commodore64 #raycasting engine demo 7)

The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...