Page Brief: Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...

Commodore 64 Raycasting In 160X200 Test - Knowledge Map

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This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ... Yet another experiment with the char-mode engine running at 80×100 (GreyEngine2) I've implemented a sprite multiplexer, ...

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What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ... Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ... Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

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Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

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  • What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...
  • Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ...
  • Yet another experiment with the char-mode engine running at 80×100 (GreyEngine2) I've implemented a sprite multiplexer, ...
  • This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ...
  • Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

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Commodore 64 raycasting in 160x200 test

Commodore 64 raycasting in 160x200 test

This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ...

Commodore 64 raycasting in 80x100* test

Commodore 64 raycasting in 80x100* test

Read more details and related context about Commodore 64 raycasting in 80x100* test.

Commodore 64 raycasting in 148x100 test

Commodore 64 raycasting in 148x100 test

Modified grey engine, running in multicolor character mode + FLI. The palette is limited to 4 colors. No expansions needed to run ...

Commodore 64 raycasting with a sprite multiplexer

Commodore 64 raycasting with a sprite multiplexer

Yet another experiment with the char-mode engine running at 80×100 (GreyEngine2) I've implemented a sprite multiplexer, ...

Commodore 64 raycasting in 80x50 test

Commodore 64 raycasting in 80x50 test

Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ...

#commodore64  raycasting engine demo 2

#commodore64 raycasting engine demo 2

Read more details and related context about #commodore64 raycasting engine demo 2.

#Commodore64 raycasting engine demo 1

#Commodore64 raycasting engine demo 1

Read more details and related context about #Commodore64 raycasting engine demo 1.

Commodore 64 raycasting in 148x100 test 2

Commodore 64 raycasting in 148x100 test 2

Modified grey engine, running in multicolor character mode + FLI. The palette is limited to 5 colors. No expansions needed to run it ...

Grey (#commodore64 #raycasting engine demo 6)

Grey (#commodore64 #raycasting engine demo 6)

Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

Grey (#commodore64 #raycasting engine demo 11)

Grey (#commodore64 #raycasting engine demo 11)

What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...