Page Brief: Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...
Commodore 64 Raycasting In 160X200 Test - Knowledge Map
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This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ... Yet another experiment with the char-mode engine running at 80×100 (GreyEngine2) I've implemented a sprite multiplexer, ...
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What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ... Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ... Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...
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Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...
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- What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...
- Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ...
- Yet another experiment with the char-mode engine running at 80×100 (GreyEngine2) I've implemented a sprite multiplexer, ...
- This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ...
- Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...
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