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CppCon 2018: “Emulating the Nintendo 3DS: Generative & Declarative Programming in Action"

CppCon 2018: “Emulating the Nintendo 3DS: Generative & Declarative Programming in Action"

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C++Now 2018: Tony Wasserka “Generative Programming in Action: Emulating the 3DS”

C++Now 2018: Tony Wasserka “Generative Programming in Action: Emulating the 3DS”

Read more details and related context about C++Now 2018: Tony Wasserka “Generative Programming in Action: Emulating the 3DS”.

CppCon 2018: Valentin Galea “Rapid Prototyping of Graphics Shaders in Modern C++”

CppCon 2018: Valentin Galea “Rapid Prototyping of Graphics Shaders in Modern C++”

Read more details and related context about CppCon 2018: Valentin Galea “Rapid Prototyping of Graphics Shaders in Modern C++”.

CppCon 2018: Tony Wasserka “Curly Function Call Syntax”

CppCon 2018: Tony Wasserka “Curly Function Call Syntax”

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Smart References: There and Back Again - Erik Valkering [ CppCon 2018 ]

Smart References: There and Back Again - Erik Valkering [ CppCon 2018 ]

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CppCon 2018: Adi Shavit “The Salami Method for Cross Platform Development”

CppCon 2018: Adi Shavit “The Salami Method for Cross Platform Development”

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CppCon 2018: Michał Dominiak “Co- and Contra-: Adding a Little Variance”

CppCon 2018: Michał Dominiak “Co- and Contra-: Adding a Little Variance”

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38C3 - 10 years of emulating the Nintendo 3DS: A tale of ninjas, lemons, and pandas

38C3 - 10 years of emulating the Nintendo 3DS: A tale of ninjas, lemons, and pandas

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Type-safety in low-level programming: Modern C++ in game console emulators - Tony Wasserka

Type-safety in low-level programming: Modern C++ in game console emulators - Tony Wasserka

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