Practical Context: Learn how to represent scaling transformations in two and three dimensions. Create the Object3D class, which corresponds to a node in the scene graph, stores a model
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Follow-Up Ideas for Readers
Learn how to represent scaling transformations in two and three dimensions. Create extensions of the base Material class that enable geometric shapes to be rendered as points, lines, or triangulated ...
Pop Culture Topic Overview
Learn about local coordinate systems and local transformations, how the accumulated transformations applied to an object are ... Learn how two-dimensional vector topics generalize to three dimensions: vector addition, scalar multiplication, standard basis ... Learn about vector functions: functions that take a vector as input and return a vector as output.
Pop Culture Helpful Details
Learn about vector functions: functions that take a vector as input and return a vector as output. Create the Object3D class, which corresponds to a node in the scene graph, stores a model
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Main details to review
- Learn how two-dimensional vector topics generalize to three dimensions: vector addition, scalar multiplication, standard basis ...
- Learn about local coordinate systems and local transformations, how the accumulated transformations applied to an object are ...
- Create extensions of the base Material class that enable geometric shapes to be rendered as points, lines, or triangulated ...
- Create the Object3D class, which corresponds to a node in the scene graph, stores a model
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