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Learn about vector functions: functions that take a vector as input and return a vector as output. Learn about how surfaces of three-dimensional objects can be represented by a parametric function: the x, y, z coordinates are ... Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ...

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Developing Graphics Frameworks 22 - The Matrix Class

Developing Graphics Frameworks 22 - The Matrix Class

Read more details and related context about Developing Graphics Frameworks 22 - The Matrix Class.

Developing Graphics Frameworks 20 - Perspective Projection Matrices

Developing Graphics Frameworks 20 - Perspective Projection Matrices

Read more details and related context about Developing Graphics Frameworks 20 - Perspective Projection Matrices.

Developing Graphics Frameworks 23 - Framework Class Structure Overview

Developing Graphics Frameworks 23 - Framework Class Structure Overview

Read more details and related context about Developing Graphics Frameworks 23 - Framework Class Structure Overview.

Developing Graphics Frameworks 19 - Translation Matrices

Developing Graphics Frameworks 19 - Translation Matrices

Read more details and related context about Developing Graphics Frameworks 19 - Translation Matrices.

Developing Graphics Frameworks 21 - Local Transformations

Developing Graphics Frameworks 21 - Local Transformations

Learn about local coordinate systems and local transformations, how the accumulated transformations applied to an object are ...

Developing Graphics Frameworks 16 - Linear Transformations and Matrices

Developing Graphics Frameworks 16 - Linear Transformations and Matrices

Learn about vector functions: functions that take a vector as input and return a vector as output. In particular, you will learn about ...

Developing Graphics Frameworks 27 - Material - Base Class

Developing Graphics Frameworks 27 - Material - Base Class

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Developing Graphics Frameworks - Updates

Developing Graphics Frameworks - Updates

Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ...

Developing Graphics Frameworks 31 - Parametric Surfaces and Planes

Developing Graphics Frameworks 31 - Parametric Surfaces and Planes

Learn about how surfaces of three-dimensional objects can be represented by a parametric function: the x, y, z coordinates are ...

Developing Graphics Frameworks 32 - Spheres and Ellipsoids

Developing Graphics Frameworks 32 - Spheres and Ellipsoids

Learn how to derive the parametric functions for a sphere, and how the equations of a sphere are related to the equations of an ...