Topic Snapshot: What you find in the End is C++ without SFML, without Python or anything else than pure C++. From //build 2015: Learn about the new functionality and performance improvements in

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Celebrity Core Points

From //build 2015: Learn about the new functionality and performance improvements in What you find in the End is C++ without SFML, without Python or anything else than pure C++. SpriteBatch performance testing with SharpDX.Direct2D1, SharpDX.Toolkit, and Win2D.

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SpriteBatch performance testing with SharpDX.Direct2D1, SharpDX.Toolkit, and Win2D. Today we'll look at the shape drawing routines which the render target can call.

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Hey guys, not a lot of time lately but I put this together real quick for anyone who didn't want to use the overlay class but instead ...

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  • What you find in the End is C++ without SFML, without Python or anything else than pure C++.
  • Today we'll look at the shape drawing routines which the render target can call.
  • From //build 2015: Learn about the new functionality and performance improvements in
  • SpriteBatch performance testing with SharpDX.Direct2D1, SharpDX.Toolkit, and Win2D.

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Direct2D Chomp

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