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This is simply checking if the angle between the camera direction and the block is more than a certain threshold. Learn how to optimize your games by setting up and using the available A simple project written in C++ in which I generate a terrain using height maps, displacement maps, noise and 2 bezier curves.

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A simple project written in C++ in which I generate a terrain using height maps, displacement maps, noise and 2 bezier curves.

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A simple project written in C++ in which I generate a terrain using height maps, displacement maps, noise and 2 bezier curves.

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This is simply checking if the angle between the camera direction and the block is more than a certain threshold. It does this for ...