Quick Context: This is simply checking if the angle between the camera direction and the block is more than a certain threshold. Reducing the amount of occluded geometry submitted to the GPU is crucial for efficient rendering.

Opengl Frustum Culling Experiment - Common Use Cases

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Common Use Cases

Reducing the amount of occluded geometry submitted to the GPU is crucial for efficient rendering. This is simply checking if the angle between the camera direction and the block is more than a certain threshold.

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  • Reducing the amount of occluded geometry submitted to the GPU is crucial for efficient rendering.
  • This is simply checking if the angle between the camera direction and the block is more than a certain threshold.

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