Useful Context: Continuing what we started in the previous video, we're going to enable adding different kinds of In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer.

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In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer.

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  • In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the
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