Topic Notes: After having completed the implementation of render items, we've almost everything in place in order to render our geometry. In this episode, I finish working on the message log control and write code to handle selection of multiple
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After having completed the implementation of render items, we've almost everything in place in order to render our geometry. In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer.
Entertainment Core Points
Today, we're going to finish everything that needs to be done in order to create and add script In the last video, we finished writing almost everything that we need to render an object. In this episode, I finish working on the message log control and write code to handle selection of multiple
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Quick reference points
- Today, we're going to finish everything that needs to be done in order to create and add script
- In this episode, I finish working on the message log control and write code to handle selection of multiple
- In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer.
- After having completed the implementation of render items, we've almost everything in place in order to render our geometry.
- In the last video, we finished writing almost everything that we need to render an object.
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