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In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ... We spent the last couple of episodes setting up the asset pipeline and started with the In the previous episode we wrote some of the functionality that we need in the

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Game Engine Programming 043.2 - Viewing imported geometry | C++ Game Engine

Game Engine Programming 043.2 - Viewing imported geometry | C++ Game Engine

The 3D character model: ✓ LOD and group node test models: ...

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The 3D model used in this video can be downloaded on: In the last ...

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In the previous episode we wrote some of the functionality that we need in the

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In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ...

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