Browse Brief: The scene BVH is rebuilt every frame and sent to the GPU via a texture.

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  • The scene BVH is rebuilt every frame and sent to the GPU via a texture.

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Creating a Realistic Path Tracer in Godot!

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glsl path tracer demo

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GLSL Path Tracer

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GLSL Path Tracer

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I made this while studying global illumination techniques. I adapted the recursive CPU code from the book

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Path tracing in GLSL with dynamic objects

Some progress with the top level acceleration structure. The scene BVH is rebuilt every frame and sent to the GPU via a texture.

[GLSL Path Tracer] Finally textures

[GLSL Path Tracer] Finally textures

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Path traced reflection/refraction, ambient lighting

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LWJGL 3 OpenGL - Path Tracing with Temporal Antialiasing

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