Helpful Context Brief: The scene BVH is rebuilt every frame and sent to the GPU via a texture. GPU raytracing example program from my fosscomm 2013 talk on parallel programming.

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GPU raytracing example program from my fosscomm 2013 talk on parallel programming. The scene BVH is rebuilt every frame and sent to the GPU via a texture.

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  • The scene BVH is rebuilt every frame and sent to the GPU via a texture.
  • GPU raytracing example program from my fosscomm 2013 talk on parallel programming.

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Path tracing in GLSL with dynamic objects

Path tracing in GLSL with dynamic objects

Some progress with the top level acceleration structure. The scene BVH is rebuilt every frame and sent to the GPU via a texture.

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Raytracing example - GPU version (GLSL)

Raytracing example - GPU version (GLSL)

GPU raytracing example program from my fosscomm 2013 talk on parallel programming. Running on an nvidia geforce 650 Ti.

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Path Tracing in GLSL

Path Tracing in GLSL

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