Helpful Context Brief: The scene BVH is rebuilt every frame and sent to the GPU via a texture. GPU raytracing example program from my fosscomm 2013 talk on parallel programming.
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GPU raytracing example program from my fosscomm 2013 talk on parallel programming. The scene BVH is rebuilt every frame and sent to the GPU via a texture.
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- The scene BVH is rebuilt every frame and sent to the GPU via a texture.
- GPU raytracing example program from my fosscomm 2013 talk on parallel programming.
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