Context Preview: We add a box to the world and move it around using standard WASD controls.

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Java Game Development - ep.4 - Making a Framework

Java Game Development - ep.4 - Making a Framework

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Make Games in Java - Episode 4 - Creating a Tile

Make Games in Java - Episode 4 - Creating a Tile

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Java Game Development TUTORIAL  - Episode #04 - INPUTS & GAMESTATES

Java Game Development TUTORIAL - Episode #04 - INPUTS & GAMESTATES

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Java Game Development (LibGDX) | Episode 4 - Fading our splash screen in and out using Tween Engine

Java Game Development (LibGDX) | Episode 4 - Fading our splash screen in and out using Tween Engine

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Java Game Development Tutorials: Part 4 - Making Runnable Jars on LWJGL

Java Game Development Tutorials: Part 4 - Making Runnable Jars on LWJGL

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Creating a Game in Java - Episode 4: Creating a Menu

Creating a Game in Java - Episode 4: Creating a Menu

You can end the video after the font issue... You can tell I'm running on little sleep. I'm going to get some sleep so tomorrow's ...

Java Game Programming #4 - Handler Class

Java Game Programming #4 - Handler Class

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Game Programming - Episode 4 - Window

Game Programming - Episode 4 - Window

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Java 2D Game Programming Episode 4 - KeyHandler

Java 2D Game Programming Episode 4 - KeyHandler

Handling some key event and stuff. That all there is really. It nothing to special github:

Java Game Development (LibGDX) | Episode 16 - moving a box (PolygonShape)

Java Game Development (LibGDX) | Episode 16 - moving a box (PolygonShape)

We add a box to the world and move it around using standard WASD controls. Also the camera will always be looking at the box.