Simple Overview: I've fixed the eating issue, fixed the animation issue and added help and keybinds. Lots of things happened in the past few weeks so here is what I added.

Java Netbeans Game Dev Log Part 47 Libgdx - Entertainment Reader Context

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Entertainment Reader Context

I've fixed the eating issue, fixed the animation issue and added help and keybinds. Lots of things happened in the past few weeks so here is what I added. Maven, distribution, filtering resources and reading property files...

Anime Helpful Details

Maven, distribution, filtering resources and reading property files... I've been refining the tongue dynamics for scenarios with multiple tongues.

Award Practical Overview

Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred.

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  • Had to remake the whole movement/obstacle system so Fred can 'hug' the objects.
  • I've fixed the eating issue, fixed the animation issue and added help and keybinds.
  • I've been refining the tongue dynamics for scenarios with multiple tongues.
  • Maven, distribution, filtering resources and reading property files...
  • In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred.
  • Lots of things happened in the past few weeks so here is what I added.

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Java Netbeans Game Dev Log - part 47: LibGDX!

Java Netbeans Game Dev Log - part 47: LibGDX!

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Java Netbeans Game Dev Log - part 46: Roads!

Java Netbeans Game Dev Log - part 46: Roads!

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Java Netbeans Game Dev Log - part 49: lights!

Java Netbeans Game Dev Log - part 49: lights!

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Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!

Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!

Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board.

Java Netbeans Game Dev Log - part 48: fixes and distribution!

Java Netbeans Game Dev Log - part 48: fixes and distribution!

Maven, distribution, filtering resources and reading property files... and bunch of fixes like campfire, craftbook, clay oven, .

Java Netbeans Game Dev Log - part 45: Eating fixed and help added!

Java Netbeans Game Dev Log - part 45: Eating fixed and help added!

I've fixed the eating issue, fixed the animation issue and added help and keybinds.

Java Netbeans Game Dev Log - part 7: New graphics and larger map!

Java Netbeans Game Dev Log - part 7: New graphics and larger map!

Read more details and related context about Java Netbeans Game Dev Log - part 7: New graphics and larger map!.

Java Netbeans Game Dev Log - part 2: The Obstacle System

Java Netbeans Game Dev Log - part 2: The Obstacle System

In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred.

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 04)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 04)

I've been refining the tongue dynamics for scenarios with multiple tongues. This grants players three degrees of movement while ...

Archipelo DevLog #33: Popup Text and Entity Interaction (2D Java LibGDX MMORPG)

Archipelo DevLog #33: Popup Text and Entity Interaction (2D Java LibGDX MMORPG)

Lots of things happened in the past few weeks so here is what I added. Enjoy. In-case you missed it, GitHub Schedule: ...