Useful Snapshot: Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ... A demo for the 3d voxel based terrain in my upcoming game, Operation Waterpark.
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I decided to mess around with a different type of voxel terrain generation: Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ...
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- Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ...
- I decided to mess around with a different type of voxel terrain generation:
- A demo for the 3d voxel based terrain in my upcoming game, Operation Waterpark.
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