Simple Overview: In this episode, we examine the various procedures needed to draw a new level, looking more closely at clever ways to use ... In this extended episode, we take a look at the main program that powers Cosmic Invaders, exploring the concepts of program ...

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In this episode we examine the PROC_Play procedure which controls the overall In this episode, we examine the various procedures needed to draw a new level, looking more closely at clever ways to use ... In this episode, I look at the incredibly useful INKEY function that can be used to detect user input and thus allow a user to control ...

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In this episode, I look at the incredibly useful INKEY function that can be used to detect user input and thus allow a user to control ... In this extended episode, we take a look at the main program that powers Cosmic Invaders, exploring the concepts of program ...

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  • In this episode, we examine the various procedures needed to draw a new level, looking more closely at clever ways to use ...
  • In this episode we examine the PROC_Play procedure which controls the overall
  • In this episode, I look at the incredibly useful INKEY function that can be used to detect user input and thus allow a user to control ...
  • In this extended episode, we take a look at the main program that powers Cosmic Invaders, exploring the concepts of program ...

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Missile Mechanics - How To Code Games In BBC BASIC (18)

Missile Mechanics - How To Code Games In BBC BASIC (18)

Read more details and related context about Missile Mechanics - How To Code Games In BBC BASIC (18).

How To Code Games In BBC BASIC: An Introduction

How To Code Games In BBC BASIC: An Introduction

A start of a new series in which I explore the exciting world of

Starting The Game - How To Code Games In BBC BASIC (10)

Starting The Game - How To Code Games In BBC BASIC (10)

In this episode we examine the PROC_Play procedure which controls the overall

Beginners Guide to Programming using BBC BASIC - Part 1 - Variables & Loops

Beginners Guide to Programming using BBC BASIC - Part 1 - Variables & Loops

Read more details and related context about Beginners Guide to Programming using BBC BASIC - Part 1 - Variables & Loops.

REM and DIM - How To Code Games In BBC BASIC (1)

REM and DIM - How To Code Games In BBC BASIC (1)

Read more details and related context about REM and DIM - How To Code Games In BBC BASIC (1).

The Main Program - How To Code Games In BBC BASIC (8)

The Main Program - How To Code Games In BBC BASIC (8)

In this extended episode, we take a look at the main program that powers Cosmic Invaders, exploring the concepts of program ...

Collision Detection - How To Code Games In BBC BASIC (19)

Collision Detection - How To Code Games In BBC BASIC (19)

Read more details and related context about Collision Detection - How To Code Games In BBC BASIC (19).

Conditional Display - How To Code Games In BBC BASIC (16)

Conditional Display - How To Code Games In BBC BASIC (16)

Read more details and related context about Conditional Display - How To Code Games In BBC BASIC (16).

Input Detection - How To Code Games In BBC BASIC (17)

Input Detection - How To Code Games In BBC BASIC (17)

In this episode, I look at the incredibly useful INKEY function that can be used to detect user input and thus allow a user to control ...

Level Drawing - How To Code Games In BBC BASIC (12)

Level Drawing - How To Code Games In BBC BASIC (12)

In this episode, we examine the various procedures needed to draw a new level, looking more closely at clever ways to use ...