Main Points: In this episode, we look at those mysterious alphabetic integer variables, otherwise known as resident integer variables. In this episode we take a closer look at the three procedures powering the intro screen of Cosmic Invaders, recapping some ...

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In this episode, we look at those mysterious alphabetic integer variables, otherwise known as resident integer variables. In this episode we take a closer look at the three procedures powering the intro screen of Cosmic Invaders, recapping some ... In this video I show how you can simulate the movement of a missile across the screen using a clever series of PRINTTAB() ...

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In this video I show how you can simulate the movement of a missile across the screen using a clever series of PRINTTAB() ... In this episode, we take a peek behind the curtain of what the program is doing by writing our very own debugger and getting it to ...

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  • In this video I show how you can simulate the movement of a missile across the screen using a clever series of PRINTTAB() ...
  • In this episode we examine the PROC_Play procedure which controls the overall
  • In this episode we take a closer look at the three procedures powering the intro screen of Cosmic Invaders, recapping some ...
  • In this episode, we take a peek behind the curtain of what the program is doing by writing our very own debugger and getting it to ...

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Check Useful Notes
REM and DIM - How To Code Games In BBC BASIC (1)

REM and DIM - How To Code Games In BBC BASIC (1)

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Beginners Guide to Programming using BBC BASIC - Part 1 - Variables & Loops

Beginners Guide to Programming using BBC BASIC - Part 1 - Variables & Loops

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How To Code Games In BBC BASIC: An Introduction

How To Code Games In BBC BASIC: An Introduction

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Starting The Game - How To Code Games In BBC BASIC (10)

Starting The Game - How To Code Games In BBC BASIC (10)

In this episode we examine the PROC_Play procedure which controls the overall

Missile Mechanics - How To Code Games In BBC BASIC (18)

Missile Mechanics - How To Code Games In BBC BASIC (18)

In this video I show how you can simulate the movement of a missile across the screen using a clever series of PRINTTAB() ...

Conditional Display - How To Code Games In BBC BASIC (16)

Conditional Display - How To Code Games In BBC BASIC (16)

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Intro Screens - How To Code Games In BBC BASIC (9)

Intro Screens - How To Code Games In BBC BASIC (9)

In this episode we take a closer look at the three procedures powering the intro screen of Cosmic Invaders, recapping some ...

Resident Integer Variables - How To Code Games In BBC BASIC (14)

Resident Integer Variables - How To Code Games In BBC BASIC (14)

In this episode, we look at those mysterious alphabetic integer variables, otherwise known as resident integer variables.

Programming a 2D wire frame game with BBC BASIC for windows. Part 1

Programming a 2D wire frame game with BBC BASIC for windows. Part 1

I`ve started with the space ship. Don`t know which way to go

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Your Own Debugger - How To Code Games In BBC BASIC (15)

In this episode, we take a peek behind the curtain of what the program is doing by writing our very own debugger and getting it to ...