Essential Summary: We start pooling jobs for the worker threads, but later encounter an issue with them causing lag due to fighting for the jobs. I rewrite the entire memory allocation process, to undo some poor choices I made initially.

Multiplatform C Game Engine From Scratch Day 61 Queue Bugfixing - Award Specific Notes

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We try to debug the issues with the threads, but it honestly seems like we're just making it worse. After quick introductions, we try and fail to use google-fu for good POSIX documentation. I rewrite the entire memory allocation process, to undo some poor choices I made initially.

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I rewrite the entire memory allocation process, to undo some poor choices I made initially. We start pooling jobs for the worker threads, but later encounter an issue with them causing lag due to fighting for the jobs.

TV Supporting Context

At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem. After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around.

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  • I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around.
  • We start pooling jobs for the worker threads, but later encounter an issue with them causing lag due to fighting for the jobs.
  • At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem.
  • After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug.

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Multiplatform C game engine from scratch | Day 61 [Queue Bugfixing]

Multiplatform C game engine from scratch | Day 61 [Queue Bugfixing]

After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. Once that's done, I work ...

Multiplatform C game engine from scratch | Day 62 [Queue Limiting]

Multiplatform C game engine from scratch | Day 62 [Queue Limiting]

Read more details and related context about Multiplatform C game engine from scratch | Day 62 [Queue Limiting].

Multiplatform C game engine from scratch | Day 59 [Thread Debug]

Multiplatform C game engine from scratch | Day 59 [Thread Debug]

We try to debug the issues with the threads, but it honestly seems like we're just making it worse. I also include clang's address ...

Multiplatform C game engine from scratch | Day 53 [Multithreading]

Multiplatform C game engine from scratch | Day 53 [Multithreading]

Read more details and related context about Multiplatform C game engine from scratch | Day 53 [Multithreading].

Game W/O Engine Day 1 - Hello Pixel | C | Vulkan | Linux & Windows

Game W/O Engine Day 1 - Hello Pixel | C | Vulkan | Linux & Windows

Read more details and related context about Game W/O Engine Day 1 - Hello Pixel | C | Vulkan | Linux & Windows.

Multiplatform C game engine from scratch | Day 63 [WASM Build]

Multiplatform C game engine from scratch | Day 63 [WASM Build]

At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem. Once that's ...

Multiplatform C game engine from scratch | Day 60 [Allocation Rewrite]

Multiplatform C game engine from scratch | Day 60 [Allocation Rewrite]

I rewrite the entire memory allocation process, to undo some poor choices I made initially. With this simpler layout it will hopefully ...

Multiplatform C game engine from scratch | Day 49 [Gameplay]

Multiplatform C game engine from scratch | Day 49 [Gameplay]

I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around. Later I get stuck due to a ...

Multiplatform C game engine from scratch | Day 64 [POSIX Threads]

Multiplatform C game engine from scratch | Day 64 [POSIX Threads]

After quick introductions, we try and fail to use google-fu for good POSIX documentation. Instead we are forced to read ...

Multiplatform C game engine from scratch | Day 56 [Pooling Work]

Multiplatform C game engine from scratch | Day 56 [Pooling Work]

We start pooling jobs for the worker threads, but later encounter an issue with them causing lag due to fighting for the jobs. 00:00 ...