Main Context: After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. We identify the issue using Tracy, and render 10 thousand meteoroids in 10ms!
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I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around. We identify the issue using Tracy, and render 10 thousand meteoroids in 10ms!
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- We identify the issue using Tracy, and render 10 thousand meteoroids in 10ms!
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