Context Starter: We start pooling jobs for the worker threads, but later encounter an issue with them causing lag due to fighting for the jobs. After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug.
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At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem. Currently the graphics thread finishes the entire job queue every time before drawing a frame. 00:00 - Start 5:25 - Browser Error and Thread Context 57:28 - Viewer recommends the DWARF extension for
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00:00 - Start 5:25 - Browser Error and Thread Context 57:28 - Viewer recommends the DWARF extension for We start pooling jobs for the worker threads, but later encounter an issue with them causing lag due to fighting for the jobs.
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Day 8: Making a OpenGL sandbox game engine in cpp Working console and model importing But after a lot of yapping we get stuck because a compiler definition is missing from the Emscripten build ... After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug.
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- After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug.
- But after a lot of yapping we get stuck because a compiler definition is missing from the Emscripten build ...
- Day 8: Making a OpenGL sandbox game engine in cpp Working console and model importing
- We start pooling jobs for the worker threads, but later encounter an issue with them causing lag due to fighting for the jobs.
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