Context Starter: We start pooling jobs for the worker threads, but later encounter an issue with them causing lag due to fighting for the jobs. After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug.

Multiplatform C Game Engine From Scratch Day 66 Chrome Debugging - Useful Breakdown

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At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem. Currently the graphics thread finishes the entire job queue every time before drawing a frame. 00:00 - Start 5:25 - Browser Error and Thread Context 57:28 - Viewer recommends the DWARF extension for

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00:00 - Start 5:25 - Browser Error and Thread Context 57:28 - Viewer recommends the DWARF extension for We start pooling jobs for the worker threads, but later encounter an issue with them causing lag due to fighting for the jobs.

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Day 8: Making a OpenGL sandbox game engine in cpp Working console and model importing But after a lot of yapping we get stuck because a compiler definition is missing from the Emscripten build ... After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug.

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  • After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug.
  • But after a lot of yapping we get stuck because a compiler definition is missing from the Emscripten build ...
  • Day 8: Making a OpenGL sandbox game engine in cpp Working console and model importing
  • We start pooling jobs for the worker threads, but later encounter an issue with them causing lag due to fighting for the jobs.

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Multiplatform C game engine from scratch | Day 66 [Chrome Debugging]

Multiplatform C game engine from scratch | Day 66 [Chrome Debugging]

00:00 - Start 5:25 - Browser Error and Thread Context 57:28 - Viewer recommends the DWARF extension for

Multiplatform C game engine from scratch | Day 65 [POSIX Threads 2]

Multiplatform C game engine from scratch | Day 65 [POSIX Threads 2]

The POSIX library works! But after a lot of yapping we get stuck because a compiler definition is missing from the Emscripten build ...

Multiplatform C game engine from scratch | Day 59 [Thread Debug]

Multiplatform C game engine from scratch | Day 59 [Thread Debug]

Read more details and related context about Multiplatform C game engine from scratch | Day 59 [Thread Debug].

Multiplatform C game engine from scratch | Day 56 [Pooling Work]

Multiplatform C game engine from scratch | Day 56 [Pooling Work]

We start pooling jobs for the worker threads, but later encounter an issue with them causing lag due to fighting for the jobs. 00:00 ...

Multiplatform C game engine from scratch | Day 63 [WASM Build]

Multiplatform C game engine from scratch | Day 63 [WASM Build]

At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem. Once that's ...

02 - Cross-platform Toolchain | C++ Game Engine Programming

02 - Cross-platform Toolchain | C++ Game Engine Programming

Read more details and related context about 02 - Cross-platform Toolchain | C++ Game Engine Programming.

Multiplatform C game engine from scratch | Day 61 [Queue Bugfixing]

Multiplatform C game engine from scratch | Day 61 [Queue Bugfixing]

After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. Once that's done, I work ...

Multiplatform C game engine from scratch | Day 62 [Queue Limiting]

Multiplatform C game engine from scratch | Day 62 [Queue Limiting]

Currently the graphics thread finishes the entire job queue every time before drawing a frame. However this creates a huge ...

Day 8: Making a OpenGL sandbox game engine in cpp || Working console and model importing

Day 8: Making a OpenGL sandbox game engine in cpp || Working console and model importing

Day 8: Making a OpenGL sandbox game engine in cpp Working console and model importing

Game W/O Engine Day 1 - Hello Pixel | C | Vulkan | Linux & Windows

Game W/O Engine Day 1 - Hello Pixel | C | Vulkan | Linux & Windows

Read more details and related context about Game W/O Engine Day 1 - Hello Pixel | C | Vulkan | Linux & Windows.