Main Takeaway: Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! We've implemented the logic behind bonus pickups and managed to show the player that he won!

Multiplatform Libgdx Gamedev Tutorial Part 13 Blinking On Damage - Fresh Overview for Readers

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We've implemented the logic behind bonus pickups and managed to show the player that he won! Time has come to add a basic progression (increase in enemy lives / levels).

Entertainment Decision Context

Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Today we have an important day: we actually get to implement an important

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  • We've implemented the logic behind bonus pickups and managed to show the player that he won!
  • Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy!
  • Today we have an important day: we actually get to implement an important
  • Time has come to add a basic progression (increase in enemy lives / levels).

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Multiplatform Libgdx Gamedev Tutorial - part 13 - blinking on damage!

Multiplatform Libgdx Gamedev Tutorial - part 13 - blinking on damage!

Read more details and related context about Multiplatform Libgdx Gamedev Tutorial - part 13 - blinking on damage!.

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!

Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!

Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!

Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance

Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance

Time has come to add a basic progression (increase in enemy lives / levels). Let's get to it! Sorry for the echo after 12th minute.

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Let's diversify our gameplay by adding multiple enemy types! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display

Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display

Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier.

Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!

Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!

Read more details and related context about Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!.

Multiplatform Libgdx Gamedev Tutorial - part 27 - Android Controls!

Multiplatform Libgdx Gamedev Tutorial - part 27 - Android Controls!

Read more details and related context about Multiplatform Libgdx Gamedev Tutorial - part 27 - Android Controls!.

Multiplatform Libgdx Gamedev Tutorial - part 8 - Implementing enemy attacks

Multiplatform Libgdx Gamedev Tutorial - part 8 - Implementing enemy attacks

Read more details and related context about Multiplatform Libgdx Gamedev Tutorial - part 8 - Implementing enemy attacks.

Multiplatform Libgdx Gamedev Tutorial - part 9 - Player can lose the game!

Multiplatform Libgdx Gamedev Tutorial - part 9 - Player can lose the game!

Today we have an important day: we actually get to implement an important