Main Takeaway: Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! We've implemented the logic behind bonus pickups and managed to show the player that he won!
Multiplatform Libgdx Gamedev Tutorial Part 13 Blinking On Damage - Fresh Overview for Readers
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We've implemented the logic behind bonus pickups and managed to show the player that he won! Time has come to add a basic progression (increase in enemy lives / levels).
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Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Today we have an important day: we actually get to implement an important
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- We've implemented the logic behind bonus pickups and managed to show the player that he won!
- Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy!
- Today we have an important day: we actually get to implement an important
- Time has come to add a basic progression (increase in enemy lives / levels).
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