Context Notes: Also, drawing the player sprite just to get the feel how it will work! We've implemented the logic behind bonus pickups and managed to show the player that he won!

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Adding enemy health and bonuses that player will be picking this time. Also, drawing the player sprite just to get the feel how it will work! We've implemented the logic behind bonus pickups and managed to show the player that he won!

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  • Also, drawing the player sprite just to get the feel how it will work!
  • We've implemented the logic behind bonus pickups and managed to show the player that he won!

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Multiplatform Libgdx Gamedev Tutorial - part 27 - Android Controls!

Multiplatform Libgdx Gamedev Tutorial - part 27 - Android Controls!

Read more details and related context about Multiplatform Libgdx Gamedev Tutorial - part 27 - Android Controls!.

Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls

Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls

The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...

Enhance Your LibGDX Game with an In-Game Console | Tutorial and Implementation

Enhance Your LibGDX Game with an In-Game Console | Tutorial and Implementation

Read more details and related context about Enhance Your LibGDX Game with an In-Game Console | Tutorial and Implementation.

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Let's diversify our gameplay by adding multiple enemy types! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!

Multiplatform Libgdx Gamedev Tutorial - part 4 - Walking Bases & Player Sprite

Multiplatform Libgdx Gamedev Tutorial - part 4 - Walking Bases & Player Sprite

Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 25 - SOUND! and minor tweaks

Multiplatform Libgdx Gamedev Tutorial - part 25 - SOUND! and minor tweaks

Let's fix a few bugs and start introducing the sound! Lesson Transcript: (with code snippets): ...

Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display

Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display

Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier.

Multiplatform Libgdx Gamedev Tutorial - part 13 - blinking on damage!

Multiplatform Libgdx Gamedev Tutorial - part 13 - blinking on damage!

Time to polish the game! More user feedback: player / enemy blink when they take damage. Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 11 - enemy hp and bonuses

Multiplatform Libgdx Gamedev Tutorial - part 11 - enemy hp and bonuses

Adding enemy health and bonuses that player will be picking this time. Transcript: ...