Reader Notes: A school project in a course called "TNM061 - 3D Computer Graphics" at Linköpings Universitet, Campus Norrköping. by Zajéga François At: FOSDEM 2017 Polymorph, a libre videogame platform.

Ogre3D Let S Read The Code - Research Snapshot

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A school project in a course called "TNM061 - 3D Computer Graphics" at Linköpings Universitet, Campus Norrköping. A simple test project experimenting with some basic features of the C++ by Zajéga François At: FOSDEM 2017 Polymorph, a libre videogame platform.

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by Zajéga François At: FOSDEM 2017 Polymorph, a libre videogame platform. Ogre + Bullet integration (must fix destructor - at the end crash) First Upload!

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To follow this tutorial, You'll need Windows with CMake, Git(recommend Fork), and Visual I use Bump mapping shader for OpenGLSL book 2nd edition and SHADOWTYPE_TEXTURE_ADDITIVE with selfShadow(true).

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  • To follow this tutorial, You'll need Windows with CMake, Git(recommend Fork), and Visual
  • Ogre + Bullet integration (must fix destructor - at the end crash) First Upload!
  • I use Bump mapping shader for OpenGLSL book 2nd edition and SHADOWTYPE_TEXTURE_ADDITIVE with selfShadow(true).
  • A school project in a course called "TNM061 - 3D Computer Graphics" at Linköpings Universitet, Campus Norrköping.
  • by Zajéga François At: FOSDEM 2017 Polymorph, a libre videogame platform.

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