Intent Snapshot: Each light source now only has its shadowmap updated if one or more axis aligned ... In this video I go over the things I've encountered and learned while trying this.

Opengl C First Person Shooter Engine Game Dev Physx Character Controller - Entertainment Reference Overview

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My focus is only in gameplay things, I dont want work with good graphics like shadows and a good ilumination, at least not for now ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...

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Each light source now only has its shadowmap updated if one or more axis aligned ... In this video I go over the things I've encountered and learned while trying this.

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  • Each light source now only has its shadowmap updated if one or more axis aligned ...
  • I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
  • In this video I go over the things I've encountered and learned while trying this.
  • My focus is only in gameplay things, I dont want work with good graphics like shadows and a good ilumination, at least not for now ...

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OpenGL c++ first person shooter engine game dev: PhysX character controller

OpenGL c++ first person shooter engine game dev: PhysX character controller

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OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps

OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps

Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...

OpenGL c++ first person shooter engine game dev: Convex mesh for PhysX objects

OpenGL c++ first person shooter engine game dev: Convex mesh for PhysX objects

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OpenGL c++ game engine dev: convex collision mesh

OpenGL c++ game engine dev: convex collision mesh

I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...

Turning A Rigid Dynamic Capsule into a Player Controller... - NVidia PhysX

Turning A Rigid Dynamic Capsule into a Player Controller... - NVidia PhysX

In this video I go over the things I've encountered and learned while trying this. --- Join the Discord ...

Dev Log 3 - C++ OpenGL FPS Game Engine - Bullet Physics and player controller

Dev Log 3 - C++ OpenGL FPS Game Engine - Bullet Physics and player controller

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OpenGL c++ first person shooter engine game dev: Physics with PhysX

OpenGL c++ first person shooter engine game dev: Physics with PhysX

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First Person Controller made from scratch with C++, OpenGL and Jolt Physics - A3Engine

First Person Controller made from scratch with C++, OpenGL and Jolt Physics - A3Engine

My focus is only in gameplay things, I dont want work with good graphics like shadows and a good ilumination, at least not for now ...

Character Controller Test (OpenGL)

Character Controller Test (OpenGL)

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First-Person Camera Controller and Physics // Hazel Dev Log

First-Person Camera Controller and Physics // Hazel Dev Log

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