Related Context Brief: I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.

Opengl Hell Engine Dev 08 Shotgun - Helpful Context

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Helpful Context

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere.

TV Decision Context

Probably should work on some lighting next, it's pretty fucking ugly right now. Nothing new visually since the last video, whole lotta micro optimizations though. Rendering a ptich black room is actually quite a challenging problem in computer graphics.

Entertainment Main Considerations

Rendering a ptich black room is actually quite a challenging problem in computer graphics. Tryna get back to where I was before I lost the source to the last version.

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Main details to review

  • Nothing new visually since the last video, whole lotta micro optimizations though.
  • Probably should work on some lighting next, it's pretty fucking ugly right now.
  • Tryna get back to where I was before I lost the source to the last version.
  • Rendering a ptich black room is actually quite a challenging problem in computer graphics.

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Open Reader Guide
OpenGL Hell Engine Dev 08: Shotgun

OpenGL Hell Engine Dev 08: Shotgun

Read more details and related context about OpenGL Hell Engine Dev 08: Shotgun.

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Read more details and related context about OpenGL Hell Engine Dev 13: Glass bullet hole decals.

OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

Read more details and related context about OpenGL Hell Engine Dev 02: Level Editor.

OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Read more details and related context about OpenGL Hell Engine Dev 06: Split screen multiplayer.

OpenGL Hell Engine Dev 07: Global Illumination

OpenGL Hell Engine Dev 07: Global Illumination

I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...

OpenGL Hell Engine Dev 17: Four player splitscreen

OpenGL Hell Engine Dev 17: Four player splitscreen

I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ...

OpenGL Hell Engine Dev 18: Four mice four keyboards

OpenGL Hell Engine Dev 18: Four mice four keyboards

Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.