Discovery Notes: Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. Nothing new visually since the last video, whole lotta micro optimizations though.
Opengl Hell Engine Dev 04 Pbr And Transparency - Entertainment Detailed Breakdown
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I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Nothing new visually since the last video, whole lotta micro optimizations though. Probably should work on some lighting next, it's pretty fucking ugly right now.
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Probably should work on some lighting next, it's pretty fucking ugly right now. Rendering a ptich black room is actually quite a challenging problem in computer graphics.
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Relevant points collected here
- I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.
- Rendering a ptich black room is actually quite a challenging problem in computer graphics.
- Probably should work on some lighting next, it's pretty fucking ugly right now.
- Nothing new visually since the last video, whole lotta micro optimizations though.
- Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
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