Context Summary: Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.
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I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Rendering a ptich black room is actually quite a challenging problem in computer graphics.
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Added indirect specular to the lighting equation and got the basics of the knife working. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. Probably should work on some lighting next, it's pretty fucking ugly right now.
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- Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
- I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.
- Rendering a ptich black room is actually quite a challenging problem in computer graphics.
- Added indirect specular to the lighting equation and got the basics of the knife working.
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