Topic Signal: Probably should work on some lighting next, it's pretty fucking ugly right now. Rendering a ptich black room is actually quite a challenging problem in computer graphics.

Opengl Hell Engine Dev 14 More Glass - Entertainment Specific Details

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Probably should work on some lighting next, it's pretty fucking ugly right now. Rendering a ptich black room is actually quite a challenging problem in computer graphics. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.

Anime Questions to Ask

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. Nothing new visually since the last video, whole lotta micro optimizations though.

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  • Probably should work on some lighting next, it's pretty fucking ugly right now.
  • Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
  • Rendering a ptich black room is actually quite a challenging problem in computer graphics.
  • Nothing new visually since the last video, whole lotta micro optimizations though.
  • I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and

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Check Follow-Up Notes
OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 14: More glass

Read more details and related context about OpenGL Hell Engine Dev 14: More glass.

OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Read more details and related context about OpenGL Hell Engine Dev 13: Glass bullet hole decals.

OpenGL Hell Engine Dev 12: Glass and editor progress

OpenGL Hell Engine Dev 12: Glass and editor progress

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 11: MP7 and ADS

OpenGL Hell Engine Dev 11: MP7 and ADS

Read more details and related context about OpenGL Hell Engine Dev 11: MP7 and ADS.

OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

Read more details and related context about OpenGL Hell Engine Dev 02: Level Editor.

OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Read more details and related context about OpenGL Hell Engine Dev 06: Split screen multiplayer.

OpenGL Hell Engine Dev 18: Four mice four keyboards

OpenGL Hell Engine Dev 18: Four mice four keyboards

Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though.