Topic Recap: In this video, Amiel will run you through what PBR textures are in a nutshell. Join The Discord Server — If you like the video and want to see more, please give it a thumbs up ...

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Join The Discord Server — If you like the video and want to see more, please give it a thumbs up ... This week I added support for multiple materials as well as added PBR shaders and a skybox. Alternate version without water: This week I started implementing shape matching in my

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Alternate version without water: This week I started implementing shape matching in my I recently updated unity and they have HDRP built in now and it looks cool.

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In this video, Amiel will run you through what PBR textures are in a nutshell. I was able to speed up the mesh generation for the fox by trimming the amount of

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  • This week I added support for multiple materials as well as added PBR shaders and a skybox.
  • Join The Discord Server — If you like the video and want to see more, please give it a thumbs up ...
  • Alternate version without water: This week I started implementing shape matching in my
  • I was able to speed up the mesh generation for the fox by trimming the amount of
  • I recently updated unity and they have HDRP built in now and it looks cool.
  • In this video, Amiel will run you through what PBR textures are in a nutshell.

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Physically Based Rendering | Voxel Physics Devlog #5

Physically Based Rendering | Voxel Physics Devlog #5

This week I added support for multiple materials as well as added PBR shaders and a skybox. Still lots of work to be done there.

DX12 Devlog #5 - Physically Based Rendering Test

DX12 Devlog #5 - Physically Based Rendering Test

Read more details and related context about DX12 Devlog #5 - Physically Based Rendering Test.

Loading VOXEL Models Into My Game Engine | Devlog #6

Loading VOXEL Models Into My Game Engine | Devlog #6

Join The Discord Server — If you like the video and want to see more, please give it a thumbs up ...

voxel ragdolls optimized

voxel ragdolls optimized

I was able to speed up the mesh generation for the fox by trimming the amount of

PBR Rendering - Voxel Game Dev Short

PBR Rendering - Voxel Game Dev Short

Read more details and related context about PBR Rendering - Voxel Game Dev Short.

Unity optimized voxel physics WIP in HDRP

Unity optimized voxel physics WIP in HDRP

I recently updated unity and they have HDRP built in now and it looks cool. I made a optimized system that focuses on player ...

Raytraced Voxel Renderer: Physically based rendering

Raytraced Voxel Renderer: Physically based rendering

Read more details and related context about Raytraced Voxel Renderer: Physically based rendering.

Rigid Structures w/ Shape Matching | Voxel Physics Devlog #7

Rigid Structures w/ Shape Matching | Voxel Physics Devlog #7

Alternate version without water: This week I started implementing shape matching in my

Prototyping physics and procedural generation [Voxel Devlog #25]

Prototyping physics and procedural generation [Voxel Devlog #25]

Read more details and related context about Prototyping physics and procedural generation [Voxel Devlog #25].

PBR Explained in 3 Minutes - Physically Based Rendering

PBR Explained in 3 Minutes - Physically Based Rendering

In this video, Amiel will run you through what PBR textures are in a nutshell. Topics include what texture maps are, figuring out ...