Overview Notes: This week I added support for multiple materials as well as added PBR shaders and a skybox. Here is a multithreaded 3D simulation using the linear kernel and FLIP ...

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Here is a multithreaded 3D simulation using the linear kernel and FLIP ... This week I added support for multiple materials as well as added PBR shaders and a skybox.

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  • Here is a multithreaded 3D simulation using the linear kernel and FLIP ...
  • This week I added support for multiple materials as well as added PBR shaders and a skybox.

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Rigid Structures w/ Shape Matching | Voxel Physics Devlog #7

Rigid Structures w/ Shape Matching | Voxel Physics Devlog #7

Alternate version without water: This week I started implementing

Structures Preview | Deformable & Liquid Voxel Physics

Structures Preview | Deformable & Liquid Voxel Physics

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Coding rigid body physics for voxels [Voxel Devlog #20]

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Physically Based Rendering | Voxel Physics Devlog #5

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This week I added support for multiple materials as well as added PBR shaders and a skybox. Still lots of work to be done there.

Voxel Experiments - Block Engine 2020 #6

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Adaptive Level of Detail | Voxel Physics Devlog #1

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Redirecting my focus from 2D simulation to 3D simulation. Here is a multithreaded 3D simulation using the linear kernel and FLIP ...

Voxel editing, physics and structural integrity. (Unity)

Voxel editing, physics and structural integrity. (Unity)

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My voxel physics engine was BROKEN - here's every fix [Voxel Devlog #26]

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Try CodeCrafters for free today: Here it is - the breakdown of my