Context Summary: Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well. Well, this is my first attempt to get the shader working in 2D, it's not perfect, but what the hell it's something..

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This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ... Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well. Have re done this clip to show the flames against different backgrounds.

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Have re done this clip to show the flames against different backgrounds. In this clip I am showing the two particle types the system now supports.

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This shows both the terrain and oceian objects with fog applied to there shaders. Well, this is my first attempt to get the shader working in 2D, it's not perfect, but what the hell it's something..

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  • Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well.
  • This shows both the terrain and oceian objects with fog applied to there shaders.
  • Well, this is my first attempt to get the shader working in 2D, it's not perfect, but what the hell it's something..
  • In this clip I am showing the two particle types the system now supports.
  • Have re done this clip to show the flames against different backgrounds.
  • This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ...

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RandomChaos Generic XNA - Collision

RandomChaos Generic XNA - Collision

Read more details and related context about RandomChaos Generic XNA - Collision.

RandomChaos Generic XNA - Physics

RandomChaos Generic XNA - Physics

This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ...

RandomChaos Generic XNA - Fire II

RandomChaos Generic XNA - Fire II

Have re done this clip to show the flames against different backgrounds. Jon,sorry mate but my camera work still sux... Hergonan ...

RandomChaos Generic XNA - Terrain With Fog

RandomChaos Generic XNA - Terrain With Fog

This shows both the terrain and oceian objects with fog applied to there shaders.

RandomChaos Generic XNA - Fire

RandomChaos Generic XNA - Fire

Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well. Think I may have ...

RandomChaos Generic XNA - Fire III

RandomChaos Generic XNA - Fire III

Well, this is my first attempt to get the shader working in 2D, it's not perfect, but what the hell it's something..

RandomChaos Generic XNA - Rolling Shader Fog

RandomChaos Generic XNA - Rolling Shader Fog

Read more details and related context about RandomChaos Generic XNA - Rolling Shader Fog.

XNA SampleActionGame3D 2008.05.24 wave collision

XNA SampleActionGame3D 2008.05.24 wave collision

Read more details and related context about XNA SampleActionGame3D 2008.05.24 wave collision.

RandomChaos Generic XNA - Volumetric Clouds IV

RandomChaos Generic XNA - Volumetric Clouds IV

In this clip I am showing the two particle types the system now supports. PointSprites and now Billboards.

Xna_Lag_Library_Sample5

Xna_Lag_Library_Sample5

Read more details and related context about Xna_Lag_Library_Sample5.