Context Summary: Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well. Well, this is my first attempt to get the shader working in 2D, it's not perfect, but what the hell it's something..
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This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ... Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well. Have re done this clip to show the flames against different backgrounds.
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Have re done this clip to show the flames against different backgrounds. In this clip I am showing the two particle types the system now supports.
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This shows both the terrain and oceian objects with fog applied to there shaders. Well, this is my first attempt to get the shader working in 2D, it's not perfect, but what the hell it's something..
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- Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well.
- This shows both the terrain and oceian objects with fog applied to there shaders.
- Well, this is my first attempt to get the shader working in 2D, it's not perfect, but what the hell it's something..
- In this clip I am showing the two particle types the system now supports.
- Have re done this clip to show the flames against different backgrounds.
- This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ...
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