Main Topic Lens: In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a

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Real-Time Raytracing Tutorial 0 - Setting up a basic raytracer

Real-Time Raytracing Tutorial 0 - Setting up a basic raytracer

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Real-Time Raytracing Tutorial 1 - Basic diffuse lighting and shadows

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Real-time CPU ray-tracer (no opengl, no shaders)

Real-time CPU ray-tracer (no opengl, no shaders)

In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a

Gimpy Software - Real-time  Ray Tracer Example

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I Wrote a Ray Tracer from Scratch (No Engine, No RTX)

I Wrote a Ray Tracer from Scratch (No Engine, No RTX)

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So I made a basic raytracer

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