What This Covers: In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard. Transitioning to the Exit State will make only that specific state ...

Rive 101 Detach - Drama Follow-Up Tips

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Drama Follow-Up Tips

States are animations that can play at any point in your state machine. Transitioning to the Exit State will make only that specific state ...

Practical Overview

The option to Quantize your timeline lets you control the number of frames displayed in your animation. In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard. Conditions allow designers to control precisely when a transition between states will occur.

Important Clues

Conditions allow designers to control precisely when a transition between states will occur. In this lesson, we'll see how clipping works and how we can mask some shapes with others.

What Readers Mean

In this section, we'll talk through all the ways you can select objects on an Artboard. Artboards are the foundation of your compositions across both design and animate mode. This tutorial covers the several different methods of binding including: ...

Main details to review

  • States are animations that can play at any point in your state machine.
  • In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard.
  • The option to Quantize your timeline lets you control the number of frames displayed in your animation.
  • Conditions allow designers to control precisely when a transition between states will occur.

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Read Next
Rive 101 - Detach

Rive 101 - Detach

Read more details and related context about Rive 101 - Detach.

Rive 101 - Snapping

Rive 101 - Snapping

In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard. Activate/Deactivate Snapping: ...

Rive 101 - Exit State

Rive 101 - Exit State

The exit state does NOT shut down your entire state machine. Transitioning to the Exit State will make only that specific state ...

Rive 101 - Conditions

Rive 101 - Conditions

Conditions allow designers to control precisely when a transition between states will occur. We recommend using View Model ...

Rive 101 - Quantize

Rive 101 - Quantize

The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ...

Rive 101 - Artboards

Rive 101 - Artboards

Artboards are the foundation of your compositions across both design and animate mode. They act as the root of every hierarchy ...

Rive 101 - Clipping

Rive 101 - Clipping

In this lesson, we'll see how clipping works and how we can mask some shapes with others.

Rive 101 - Single Animation States

Rive 101 - Single Animation States

States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ...

Rive 101 - Selection

Rive 101 - Selection

In this section, we'll talk through all the ways you can select objects on an Artboard.

Rive 101- Bind Direction

Rive 101- Bind Direction

The direction of your data binds are important. This tutorial covers the several different methods of binding including: ...