Topic Lens: Learn how to use smoothing groups to eliminate hard shading where you don't want it. Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

Sf S Hammer Tutorials Displacement Basics - Understanding Context for Readers

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Understanding Context for Readers

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light. Learn how to use smoothing groups to eliminate hard shading where you don't want it.

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  • Learn how to use smoothing groups to eliminate hard shading where you don't want it.
  • Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

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Check Useful Notes
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